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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.14 01:53:00 -
[1]
"Both sides are *****ing, it must be balanced"
It's an old saw, but both sides really do have advantages and disadvantages here and I'm not seeing any compelling reason to change the trees.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.14 17:12:00 -
[2]
Seramis, yes, T2 amo is broken. All of it.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.14 20:49:00 -
[3]
Originally by: Grey Area Artie...nice post...I feel as you do, and am already training Advanced Spaceship Command. This in turn however will require our nice little four man corp of frriends to join an alliance at some point (we'll never be able to afford and then support a Dread on our own)...so it's changing the whole way we play.
It's a long way off of course...but then having been in the game over three years, I guess it's time I accepted that Grey Area the account holder is likely to die before Grey Area the character does...
Geez, what a thought...maybe I should write him into my will?
Inheritence of virtual items is problematic, but you'd hadly be unique to so specify.
Croak, the problem with that it is lets high skill characters focus more SP on an invidivual setup (becuase once it's applied, it's not going to stay a specific principle). This accentuates the issue of high SP players dominating in PvP.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.14 20:59:00 -
[4]
Yes, and they can train up large beam spec a lot quicker than the missile pilot can train T2 torpedos. Your point?
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.14 21:09:00 -
[5]
Yes, very hard, because it's so narrow. Once they want the other type for the size, they have a distinct advantage.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.15 19:23:00 -
[6]
I disagree in general, given the need for a complete revalance of all weapons which would follow.
But I also disagree specifically with:
"Reduce Missile Bombardment range bonus to 5%"
I'd point out that flight time is a relatively weak bonus, and that 10% is fully balanced compared to 5% weapon range. (5% for missile velocity, sure...)
"Reduce Target Navigation Prediction bonus to 5%"
This is very much a forced fit, and they apply to different attributes...they are both fully applicable at their current rate, and 10% for TNP is appropriate and balanced compared to motion prediction's bonus. Reducing this would have nasty knock-on effects for the viability of all guided missiles.
"Allow Guided Missile Precision skill to affect torpedoes"
They're NOT guided, and more importantly don't need the boost...
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